Break a Lucky Block!

About [ Break a Lucky Block! ]

Break lucky blocks, unlock rare rewards, collect brainrots, escape the guards, and bring everything back to your plot in this simulator just like in Roblox!

What's inside the Lucky Blocks? ????

Break lucky blocks before you get caught! ⛏️

Grab the brainrots that spawn! ✨

Bring them back to your plot!
"[Core Gameplay & Story]

Q: What is the game about? What do players do?
A: It's an Idle game where players must smash cubes and bring 'Brainrots' back to their base.

Q: Does the game have a storyline?
A: There's no formal storyline, but the objective is clear: capture Brainrots. The further they are from the safe zone, the more valuable they are.

Q: What is the game's unique hook? What makes it appealing to players?
A: A well-known IP, along with many different cubes and Brainrots that drop randomly.

Q: What are the engaging content elements (weapons, vehicles, locations, skills, references to famous franchises, etc.)?
A: New secret Brainrots, various weapons, a clear objective, and simple in-game mechanics.

[Mechanics & Progression]

Q: Are there bosses, and what makes them different?
A: Yes, there is a huge boss that throws the player back to the safe zone.

Q: How does progression work? What's the best way to level up faster?
A: Players must purchase better tools to smash the highest-tier cubes, which yield the best Brainrots, which in turn provide the most money.

Q: Are there mini-games within the main plot? For example, match-3 puzzles inside a strategy game.
A: No.

[Economy & Customization]

Q: What currencies are in the game, and what are they used for (e.g., common - gold, premium - crystals, etc.)?
A: Money is spent on upgrading the character's weapons and tools.

Q: Are there in-game purchases? What can players buy, and what is the effect? Does spending money speed up progress?
A: Yes, they simplify the harvesting of Brainrots.

Q: Is there character customization? Can players customize their hero's appearance, edit locations, tune vehicles, etc.?
A: Yes, players can buy weapons and new tools.

[Retention & Engagement]

Q: Are there leaderboards? How do players get on them? What types are available (weekly, monthly, all-time, etc.)?
A: Yes.

Q: Are there daily rewards or similar features that encourage player return?
A: No.

Q: Is it recommended to play with sound for better atmosphere, or will playing without sound cause difficulties?
A: The music complements the game well, but sound is not essential for completing the game.

Q: Is there an achievement system? What are they and how are they earned?
A: No."
 
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